Menu shown on right mouse button click
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Leader | Leader headquarters (castle) |
Unit (character) |
Bases (villages) |
Your territory | Clear land | Wasteland |
The only order that the leader can follow is move. Overall orders and default orders do not effect the leader.
The leader will attack enemy any characters in it's path and destroy enemy villages along it's way. Characters that are from the leader's country will merge with the leader as it moves along.
The leader will not clear any barriers or build any bridges.
Funds cannot be raised while the leader is not in the center of it's castle. Additionally, enemy characters will try to destroy any bridges that are on the path back to the leader's castle.
The headquarters can not be destroyed but if the leader is defeated, it's castle will automatically disappear.
No funds can be raised if the leader is not in it's castle.
If there are enemy villages or barriers separating the headquarters from it's country's villages, no taxes can be raised. Also if bridges and paths from the headquarters to the villages are destroyed, taxes cannot be raised from that area.
Units in it's headquarters will have their strength greatly increase. The leader will be 4 times it's normal strength and normal units will be 2 or 3 times stronger than normal.
The game will end when your leader is defeated even if you have your own units in the headquarters.
The characters that have been issued orders will carry out it's orders automatically figuring out the best way. When the population for a village reaches it's limit, characters will start coming out of the village.
If your leader is defeated, the game will end.
If all your villages and characters are destroyed, you leader's strength will go down to 0 and will disappear, ending the game. The leader cannot move about in the auto mode.
When the leader is in the center of it's castle, funds will be raised according to the tax rate. If the leader is not in it's headquarters, no funds will be gained no matter how high the tax rate is raised. If you move your leader, get it back to the castle as soon as you can.
Correct position
Wrong position
Clicking the leader then clicking an area on the map will start the leader moving. When the leader is moving to it's destination, a appears above the leader.
When the leader reaches it's destination, it will standby at that location.
It will not automatically go back to it's headquarters.
If you do not have any funds and the bridges back to it's castle have been destroyed, you have no choice but to restart that stage again. Make sure you return your leader to it's castle after the leader has finished it's task.
The leaders strength is directly related to the base population of it's country. However, the increase and decrease of the population do not immediately effect the leader's strength. For example, if the population were to suddenly decline, the leader's strength will not instantly go down. Additionally, if the population becomes less than half of the leader's strength, a quarter of the leader's strength will be subtracted and appear outside of the castle as new characters.
This is where the leader normally is.
You can issue a multitude of orders to your characters.
When units of the same country meet up, they will merge and become stronger. As the character becomes stronger, it's appearance will change.
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"S" unit | "M" unit | "L" unit | |||
Strength | Up to 999 | 1000 to 9999 | 10,000 or more |
Units that are not on one of their bases will gradually lose strength.
When the unit's strength goes down to 0, the unit will disappear. Units that are on one of their bases will not lose any of it's strength. When defending an area or standing by, make sure that the unit is on a base.
When a character's strength is over 2048, it will cost funds to maintain that character. If you don't have any funds, the character will begin to lose it's strength even if it is on a base.
Units that have had their leader defeated and have changed sides will not start moving automatically.
Units that are on a base will not lose it's strength. When defending an area, standing by, or doing some continuous action, make sure that the unit is on a base.
Wasteland must be cleared before bases can be built. Barriers must be removed by destroying them and areas such as bridges that cannot be cleared cannot have bases built on them.
You cannot not build a base adjacent to another one of your own. You must first destroy the old base and then build a new one. You can build a base next to an enemy's base. You can also give order to build a base on an enemy base.
The total territory around a base determines the bases capacity. When the population of the base surpasses the base's capacity, the units (-1) will come out of that base.
Bases with more territory will have more units emerging from them. Also, the strength of the units coming out from a base will differ from base to base. A base will increase it's population when it's current population is less than the number of territories around it +1 multiplied by 16. If the population is more than that number then it will try and expand it's territory. If it cannot expand it's territory, then the base will release it's population.
Bases, fences and other barricades can be built after this land is cleared.
Bases and barricades can be built here.
To build a barricade (Barricade continuos), 1 fund point is needed for every 4 durability points. You can raise the durability by continuing to build on the barricade using the "Barricade continuos" command.
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