Basic Rules Of Vantage Master Online


Recovering and spending the Magic Point (MP)

When you summon Natial or use any magic, your MP will be spent. Natials do not have MP, the master's MP will also be gained when Natials use their magic.

The MP will recover by every specific time period. When you secure the magic stone the amount of recovering will raise. The magic stone also have power to defence the one who is on the stone.


Hit Point (HP)

HP is your life point. 10 HP is maximum, you will lose the game when your master's HP was reduced to 0. The Netials will vanish when their HP was reduced to 0.


Damage

The amount of damage will be effected by following matters:

Facing Direction
The amount of the damage will differ depends on from which direction you attack the enemy. Attacking from front can only make small damage. Attacking from back can make big damage.

The condition of the ground
Some type of the ground will give the character extra defence.
More information about the ground click here.


Attribute of Netals

attribute

Natials are divided into 4 attributes: earth, water, fire and heaven. Each attribute are superior or inferior to the other attribute. The earth is superior to the water, the water is superior to the fire, the fire is superior to the heaven, and the heaven is superior to the earth.

Some Natials are also grouped into two characters, day or night. The status of those day or night Natials will be affected by the type of the map you choose.



Turns

When you play chess, each player will move the chessman one after the other. In Vantage Master Online, the ability of speed rules the order of making action.

The kind of action the charater takes will also effect the waiting time. Some action will take long time than the other.

You can check the waiting order in Information Window.




Starting The Game