Sub Command Window



sub command


Moving range The range which the character can move to during next turn.
Attack range The range which the character can attack from present position.
Magic range The effective range using magic from present position.
Magic + Effect The effective range using magic which is effective within wide range.
Detail Info Shows the detail information about selected character.
Effect range The all area of which the character is able to effect by attacking or magic during next turn.
Move + Attack The Attack range after the character moved from present place.
Move + Magic The magic range after the character moved from present plave.
All area The effective area of wide range magic after the character moved from present place
Destruction Used by masters only. Destruct Natials to save MP, or to make the way for attacking.



Unit Information Window

info windot_m

Master's Information
info window_n

Natial's Information


Level Present level
Max MP The maximum amount of Magic Point
Attrib Attribute of the character. There is no attribute for masters.
Character The type of ability change by time period. "Normal" indicate that the character does not have time ability change characteristic.
Attack The ability of physical attacking
Defense The ability of defense against physical attacking
Magic Power The ability of using magic
Magic The ability of defense against magical attacking
Speed The ability of speed. The characters who have high speed ability can take their next action faster than others.
Move The maximum moving range. Moving range will be shortened by the type of the ground or the height of the moving area.
Move Type There are 5 methodes of movement. More information about move type is here
MP Need The amount of MP needed to summon that Natial
MP Maint The amount of MP needed to keep Natial summoned every turn
"Attack" frame The name of the physical attack and its detail information.
Range The possible length of attacking from the standing position
Adjacent The character can give physical damage only to the enemys standing adjacent area
Firing angle Masters and Natials who uses arrows, shots, or magics to distant target. Small/Medium/Large indecates the size of the arch discribed by the firing weapon.The firing weapons with large angle can fly over the high obstructions. When attacking with those weapons from high position to low position, the attacking range will increase.
Straight line Natials which shoots the magic straight ahead. The straight attack cannot break through or go over the walls or other obstruction.
"Magic" frame The name of magic and its detail information.
Type of the magic There are 3 types of magic: Attack, Recovery, and Support.
Target The magic is only effective to one selected character.
Surrondings1,2 Effective to the characters surrounding the caster.
Target+ Effective to the target and characters surrounding the target.


Using Sub Command to attack the enemy


sub command ex

It is Blexe's turn. Move the cursor to Belexe and select Move + Attack in Sub Command Window.

Da-Colm is in Belexe's attacking range.

sub command ex

Move the cursor and click Da-Colm. The window now shows where to move Blexe to attack Da-Colm.




Using Sub Command to predict the enemy's invasion
sub command ex2

Currier-Bell is to invade and attack your master. You can predict the attack using Effect range command.

sub commmand ex2

Move the cursor to Currier-Bell and select Effect range in Sub Command Window.

The shaded area is the safety area which Currier-Bell cannnot reach. Move your master to the shaded area.






Network Battle